Wednesday, October 22, 2014

Pokemon Hard Mode: A Challenger Appears

April 3, 2010 by  
Filed under Features, News, Nintendo, Pokemon Hard Mode

It’s safe to say that if you’re reading this post, you’ve played Pokemon. Pretty much everyone under the age of 25 has. And rightfully so; Pokemon is probably the greatest handheld RPG ever made, and a perfect one for new player to jump in to. Pokemon, while being difficult to a degree and requiring knowledge of the game’s mechanics and matchups, contains no real consequences. You can save at any time, trade over stronger pokemon to new playthroughs, and basically, if you’re tenacious enough, you can’t lose.

But what if you could? Introducing the Gamerz Zone’s very own Pokemon Hard Mode. Our very own Andrew “Phot” Rodriguez has agreed to undertake this enormous task, and we’ll be updating you every week until he finishes. But first, the rules.

-If a Pokemon in your party faints, you must release it.

-Every time you reach a new route, cave, etc., you must catch the very first Pokemon you see, regardless of your current number of party members. The Pokemon may sit within the box for an indeterminate amount of time as a backup.

-If you fail to catch the first Pokemon you see, either via it fleeing, knocking it out, or having no Pokeballs, you may not catch another. Tough shit.

-This means you can not catch a pokemon in a route you were in before you could catch pokemon. So no route 1, you were there before you had pokeballs.

-If a town you go to contains a body of water or a gift Pokemon like Bill’s Eevee in G/S/C/HG/SS, that may be considered a Pokemon of a new area.

-You must nickname your pokemon so there is some sort of attachment. Each pokemon is a best friend to you, to see them die is heartbreaking.

-If your entire party faints, they all must be thrown away. If you have a pokemon left in a box somewhere, you may continue, otherwise you must start your game over.

-Treat pokeballs as rare artifacts; at no point can you buy more than one from each store. You should only use ones you find in the wild or are awarded.

-You are, under no circumstance, allowed to get a second pokemon from any given area.

-You are, under no circumstance, allowed to use items outside of battle. If you were poisoned on your last turn of the battle, you better hope to god theres a pokemon center nearby.

-You may not switch out before the enemy trainer sends in a new Pokemon.

-You are not allowed to use legendaries in battle.

-If your pokemon is 4 levels higher then the pokemon you are fighting then you are not allowed to attack with that pokemon. (Wild pokemon only. Legendary pokemon acts like a trainer fight.)

So basically, the PHM is designed to make the game harder and impose consequences on the player, making them play with a purpose rather than just rushing through.

So let’s take a look at the set up and a first hiccup in our hero’s story…

1

Our hero is named.

2

And so is our rival.

3

And our first pokemon has a name as well…

4

The first fight.

5

And the first hiccup, and a quick restart as losing your only pokemon means game over.

6

Phot receives the pokedex.

7

and now we’ve got our first two teammates.

And that’s all for this week folks. Be sure to check in next week for the latest update from Phot’s adventures in Pokemon Hard Mode.

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