Friday, February 10, 2012

New Zelda gameplay is truly fulfilling to Miyamoto’s promise at E3 debut.

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Months ago, TheGamerzZone.com confirmed of a Zelda debut trailer at today’s E3 and producer Eiji Aonuma promised it will be a new feel and change to Link while you play. The trailer and presentation didn’t disappoint.

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I understood the foggy intro of all the Link/Zelda games in the past to what is now, a cel-shaded, adult looking link in beautiful forest like landscapes in the background. Basically the Zelda producers wanted to let you gamers know how far and innovative this franchise has gone to what is now the most innovative and interactive way to play Zelda.

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The Legend of Zelda: Skyward Sword is what the new Zelda is called. As always, Nintendo can pull off the fancy names all too well. Skyward Sword introduces the new way to control Link in a new control scheme all thanks to the Wii-Motion Plus. It introduces the Wii-Mote and Nunchuck as actual sword and shield in your hands. When you swing the remote, Link swings his sword. When you point your Wii-Mote to the sky, Link points his sword to the sky and his sword charges up, thanks to the Gods as Miyamoto explained during his presentation. When the sword is charged and you swing your remote, a sword wave bursts outward like you were taken back to the very first Zelda game. Skyward Sword will test your body to the limits as any movement you do to your controls is what Link does on your tv screen. What impressed me was the bow & arrow (which was malfunctioning during the actual presentation by Miyamoto but I fully understood what he meant) technique using your Wii-Mote holding arm straight and pulling your Nunchuck hand back like you are actually have a bow & arrow in your hands. What’s brilliant is that you don’t need to point to the screen to make it precise, an excellent nice touch which makes thing a lot less complicated for those with small screens out there. The bombs are handled differently in this game. But of course you have the usual set the bomb down or throw the bomb but with throwing the ball, you swing your remote outward to actually throw the bomb. But what’s newly introduced to the series is rolling bombs, basically the same concept control scheme as the Wii-Bowling from Wii-Sports. Hold ‘A’ to hold the bomb and point the Wii-Mote downwards and roll it forward, release ‘A’ and the bomb rolls as far as you swung it. Brilliant.

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Interestingly enough, the onset screen icons show the control schemes you use during the game. I find the Wii-Mote layout and Nunchuck on bottom left of the screen a bit distracting but this is a video preview and the game is still under production. But what revealed on the screen is an new item control scheme where the gamers can stay on the same screen while moving and such to switch items. Miyamoto explained that with a simple push of the ‘B’ button, you can switch items with a breeze. He also explained the new ‘Beetle’ which is basically a scout with limited flight time, searching the sky or over the next cliff to see what is there. You tilt your remote to control the ‘Beetle’ in the sky.

The new Zelda debut trailer and game play didn’t disappointment as promised by Miyamoto and Aonuma. Many fans around the world are pleased to a point that many Nintendo faithfuls, like our very own Frank Falcone, cried during the debut trailers of E3 Nintendo 2010.

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Comments

3 Responses to “New Zelda gameplay is truly fulfilling to Miyamoto’s promise at E3 debut.”
  1. Did he really cry?! Was he there?

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